![]() Fixed accidentally hitting a character while a certain thing explodes in one ending triggering dialogue that shouldn't happen. Fixed summary display issue, some nodes wouldn't display unless certain edges were valid/seen. Fixed entering and exiting sewers fast with Graff would not display the room properly. Fixed missing outcome during second nightmare on the summary. Fixed a certain character is now considered dead if Graff didn't meet them (also adds an edge on summary for this case). Fixed the invoices are now removed from inventory after fighting those drones. Improved Russian localization (missing hints files for Chapter 6) Updated offline stats for summary again. Enemies falling into pits gets more damage now in higher difficulties. The pipe chunk Graff can get in Chapter 6 now deals a lot more damage, offsetting the risk of using it. Faster dodges: Reduced interval to memorize inputs during combat and can be performed faster after attacking. Increased animation speed for weapons for Brok & Graff so they're a better option. Reduced damage of special attack of Chapter 4's boss. Removed the static electricity sound during Dee's interrogation. Removed potential spoiler from a gameover picture. Fixed bug in second nightmare that would let players roam around during a dialogue. Fixed Stubot reported dead to Graff in one of the last scenes even when Graff himself destroyed him. Fixed mines exploding in second nightmare when we've already clicked on a window. Fixed military bot audio only coming from right speaker. Fixed some audio levels for a dozen lines. Fixed possible lockup if for some reason Graff would be stuck inside the dome after switching. Fixed possible lockup if getting an ad while another dialogue triggers. Fixer timer footsteps resetting when aborting paths, which caused a lot of noise on the elevators in front of the lab. Fixed Tidy both arms appearing behind him. Fixed lasers trap during combat and made them slightly less CPU intensive. Fixed merchant appears dead in summary when in Chapter 2. Fixed jumping to Chapter 5 no longer gets all materials and the achievement automatically. Fixed timer not behaving correctly in Chapter 5 during gameover or summary. Fixed impossible to free Klay if we save and reload right right before that scene. Fixed Tribots dead bodies should less often clip through walls. Fixed two endings were not counted in stats. Added missing animation for speakers in the pharmacy. Added possibility to scroll through the items with DPAD in the menu. Added possibility to use DPAD to select the menu panels. Added possibility to use DPAD to select clues during interrogations. Dann lasse ich den Kauf meistens.- Added a warning message and an option to skip the last scene before the Fall ending. Manche werden dort nur leider nicht angeboten. So oder so kaufe ich meine Adventures via gog (oder itch.io), Ich hoffe, dass dies ein Anlass ist, das Kuratoren-System auf Steam zu ändern. Ich freue mich sehr darüber, was Fabrice da bei Steam aufgedeckt hat. I got your game via gog and Kickstarter, and i'm told, i am not even through the released demo-partĪnd i still try to buy my games via gog or itch.io instead of Steam, so i missed that whole "Curator"-thing in my perception.īoth thumbs up for your action there - inforemost, that you help for a fair system there, not only for your game,īut for all and upcoming independent-Devs. ![]() You did the right thing, Fabrice! Hopefully, this will *do* change things on Steam for the better! I was going to wait until I actually get to play it, but I might as well do it now. Therefore, I'm going to buy your game right now, and you'll get money for it. You deserve to get paid for your work, just like everybody else. ![]() I've just read an article about those false curators. You can thank Sven, he did a TON of testing for the game ^^ I admit I thought the game could do decently well but I did not expect that amount of praise and even staying in New & Trending for 3 days! Just.WOW
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